Now Hiring: Programmer (Contract/FT)
Start Date: July 2019
Contract Duration: 3 MONTHS (June-August 2019), with a view to extending into a non-contract position come September
We are looking for a programmer to join a tight-knit team of game developers working on an exciting series of rapid prototypes for PC and console. This is a full-time contractor role that is ideal for someone with a firm grasp of C# and Unity and who wants to get a start in the games industry.
The right candidate is someone who works well in a collaborative shared office environment, can work reliably and independently to a brief, and can rapidly iterate on code in response to feedback from the team and Lead Developer. Applications will be judged primarily on the strength of their portfolio and performance on a practical test task.
– Creating rapid prototypes on a weekly basis based on design briefs and discussions with the Lead Programmer, Project Manager, and Art Director.
– Working within the company’s existing workflows and pipelines to specified deadlines.
– Maintaining clear lines of communication with the Lead Programmer and Project Manager regarding progress on tasks and to solicit regular feedback.
– Listening to feedback and rapidly iterating on code to bring it in line with the project requirements.
– Participating in weekly discussions and collaborative technical design sessions, including making suggestions that could improve existing processes or general game designs.
– Staying up to date with current industry trends and software, and learning new applications and techniques.
– Can write clean, high quality and easily maintainable C# code
– Strong portfolio demonstrating solid experience in game design, with excellent clean code examples.
– High level of general awareness about gaming trends, especially in the indie PC and console markets.
– Ability to quickly develop neat technical solutions under time pressure.
– Good general computer skills and experience with Google Drive, Trello, and similar Web-based tools.
– Willing to learn new tools and workflows.
-Applicant must have their own licenses to any additional software they will use and should have a laptop to work on.
– Applicant must be available for a minimum of three full work days on-site in Belfast each week (Tue-Thu), with flexibility for remote work on Mondays and Fridays.
– Experience with the Unity 3D game engine.
– Firm grasp of working within performance constraints for games.
– Experience on a shipped games project.
To apply, email a portfolio, cover letter, and CV to firstname.lastname@example.org by July 31 2019.